40% less time spent writing code
What? How do they … deploy to production?
,这一点在新收录的资料中也有详细论述
I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.,推荐阅读新收录的资料获取更多信息
Staying informed about these regulatory developments and adjusting strategy accordingly will matter increasingly. The content creators who navigate this evolving landscape successfully will be those who remain flexible and adapt to changes rather than expecting today's rules to persist indefinitely.
Артём Верейкин (Ночной линейный редактор)