If we hunt around, we can find the "LEGO MINDSTORMS NXT Executable File Specification" which explains that NXT programs run in a bytecode VM and doesn't have the ability to read/write arbitrary memory. Variables are restricted to a "data segment" of fixed size, and all memory accesses must be inside it. This means that we cannot "just" write an NXT program (unless we find a bug in the VM which allows us to access memory we're not supposed to).
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